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Running the 3-D Solver 3D解析の実行 With trackers tracked, and coordinates and lens setting configured, you are ready to obtain the 3-D solution. Solving Modes Switch to theSolve control panel. Select the solver mode as follows · Auto the normal automatic 3-D mode for a moving camera, or a moving object. · Refine after a successful Auto solution, use this to rapidly update the solution after making minor changes to the trackers or coordinate system settings. · Tripod camera was on a camera, track pan/tilt/roll(/zoom) only. · Refine Tripod same as Refine, but for Tripod-mode tracking. · From Seed Points use six or more known 3-D tracker positions per frame to begin solving (typically, when most trackers have existing coordinates from a 3-D scan or architectural plan). You can use Place mode in the perspective view to put seed points on the surface of an imported mesh. Turn on the Seed button on the coordinate system panel for such trackers. You will often make them locks as well. · From Path when the camera path has previously been tracked, estimated, or imported from a motion-controlled camera. The seed position, and orientation, andfield of viewof the camera must be approximately correct. · Indirect to estimate based on trackers linked to another shot, for example, a narrow-angle DV shot linked to wide-angle digital camera stills. SeeMulti-shot tracking. · Individual when the trackers are all individual objects buzzing around, used formotion and facial capturewith multiple cameras. · Disabled when the camera is stationary, and an object viewed through it will be tracked. The solving mode mostly controls how the solving process is started what data is considered to be valid, and what is not. The solving process then proceeds pretty much the same way after that, subject to whatever constraints have been set up. Automatic-Mode Directional Hint. When the solver is in Automatic mode, a secondary drop-down list activates a hint to tell SynthEyes in which direction the camera moved—specifically between the Begin and End frames on the Solver Panel. This secondary dropdown is normally in Automatic mode also. However, on difficult solves you can use the directional hint (Left, Right, Upwards, Downwards, Push In, Pull Back) to tell SynthEyes where to concentrate its efforts in determining a suitable solution. Here it has been changed World Size Adjust theWorld Sizeon the solver panel to a value comparable to the overall size of the 3-D set being tracked, including the position of the camera. The exact value isn’t important. If you are shooting in a room 20’ across, with trackers widely dispersed in it, use 20’. But if you are only shooting items on a desktop from a few feet away, you might drop down to 10’. Important the world size doesnotcontrol the size of the scene, that is the job of thecoordinate system setup. The world size is used to stabilize some internal mathematics during solving; essentially all the coordinates are divided by it internally, so that the coordinates stay near 1 even if raised to a large power. Then after the calculation, the world size is multiplied back in. This process improves your computer s accuracy. Choose your coordinate system to keep the entire scene near the origin, as measured in multiples of the world size. If all your trackers will be 1000 world-sizes from the origin (for example, near [1000000,0,0] with a world size of 1000), accuracy might be affected. The Shift Constraints tool can help move them all if needed. As you see, the world size does not affect the calculation directly at all. Yet a poorly chosen world size can sabotage a solution. If you have a marginal solve, sometimes changing the world size a little can produce a different solution, maybe even the right one. The world size also is used to control the size of some things in the 3-D views and during export we might set the size of an object representing a tracker to be 2% of the world size, for example. カメラの位置を含めて、トラッキングされている3Dのセットの全体的な寸法に相当する値に、解析パネルの上でワールド・サイズWorld Sizeをセットしてください。 正確な値は、重要でありません。 トラッカーがまんべんなく広がっている幅20の部屋で撮影しているのならば、20を使ってください。 しかし、部屋が20でも、2、3フィート離れて机上の物を撮影しているのならば、10に落とすべきかもしれません。 重要: ワールド・サイズは、シーン(つまり座標システム設定coordinate system setup.の仕事)のサイズをコントロールしません。 ワールド・サイズは、解析の間、内部の数式を安定させるのに用いられます; 基本的にすべての座標は内部的にそれによって分けられます、そのため、たとえ大きな値に増やしたとしても、座標は1の近くにとどまります。 それから計算の後、ワールド・サイズが掛け算されます。このプロセスは、コンピュータの正確さを利用します。 ワールド・サイズの倍数で計算されるように、原点の近くでシーン全体を保つために、座標システムを選んでください。 すべてのトラッカーが原点から1000ワールド-サイズ(たとえば、ワールド・サイズ1000で、近い[1000000,0,0])であるならば、正確さは影響を受けるかもしれません。 移動制約ツール(Shift Constraints tool)は、必要ならばそれらのすべてを動かすのに役立つことができます。 御覧の通り、ワールド・サイズは、まったく直接計算に影響を及ぼしません。 それでも、十分に選ばれていないワールド・サイズは、解析を破壊する可能性があります。 限界の解析の場合、時々、少しワールド・サイズを変えることは異なる解析(多分正しい結果)をもたらすことができるでしょう。 ワールド・サイズも、3Dのビューで、そして、エクスポートで、一部のもののサイズをコントロールするのに用いられます: たとえば、ワールド・サイズの2%であるトラッカーを意味しているobjectのサイズをセットするかもしれません。 Go! You’re ready, set, so hitGo!on the Solver panel. SynthEyes will pop up a monitor window and begin calculating. Note that if you have multiple cameras and objects tracked, they will all be solved simultaneously, taking inter-object links into accounts. If you want to solve only one at a time, disable the others. The calculation time will depend on the number of trackers and frames, the amount of errors in the trackers, the amount of perspective in the shot, the number of confoundingly wrong trackers, the phase of the moon, etc. For a 100-frame shot with 120 trackers, a 2-second time might be typical. With hundreds or thousands of trackers and frames, some minutes may be required, depending on processor speed. Shots with several thousand frames can be solved, though it may take some hours. It is not possible to predict a specific number of iterations or time required for solving a scene ahead of time, so the progress bar on the solving monitor window reflects the fraction of the frames and trackers that are currently included in the tentative solution it is working on. SynthEyes can be very busy even though the progress bar is not changing, and the progress bar can be at 100% and the job still is not done yet — though it will be once the current round of iterations completes. During Solving If you are solving a lengthier shot where trackers come and go, and where there may be some tracking issues, you can monitor thequalityof the solving from the messages displayed. As it solves, SynthEyes is continually adjusting its tentative solution to become better and better (“iterating”). As it iterates, SynthEyes displays the field of view and total error on the main (longest) shot. You can monitor this information to determine if success is likely, or if you should stop the iterations and look for problems. SynthEyes will also display the range of frames it is adding to the solution as it goes along. This is invaluable when you are working on longer shots if you see the error suddenly increase when a range of frames is added, you can stop the solve and check the tracking in that range of frames, then resume. You can monitor the field of view to see if it is comparable to what you think it should be — either an eyeballed guess, or if you have some data from an on-set supervisor. If it does not seem good to start, you can turn onSlow but sureand try again. Also, you can watch for a common situation where the field of view starts to decrease more and more until it gets down to one or two degrees. This can happen if there are some very distant trackers which should be labeledFaror if there are trackers on moving features, such as a highlight, actor, or automobile. If the error suddenly increases, this usually indicates that the solver has just begun solving a new range of frames that is problematic. Your processor utilization is another source of information. When the tracking data is ambiguous, usually only on long shots, you will see the message “Warning not a crisp solution, using safer algorithm” appear in the solving window. When this happens, the processor utilization on multi-core machines will drop, because the secondary algorithm is necessarily single-threaded. If you haven’t already, you should check for trackers that should be “far” or for moving trackers. After Solving Though having a solution might seem to be the end of the process, in fact, it s only the …middle. Here s a quick preview of things to do after solving, which will be discussed in more detail in further sections. · Check the overall errors · Look for spikes in tracker errors and the camera or object path · Examine the 3-D tracker positioning to ensure it corresponds to the cinematic reality. · Add, modify, and delete trackers to improve the solution. · Add or modify the coordinate system alignment · Add and track additional moving objects in the shot · Insert 3-D primitives into the scene for checking or later use · Determine position or direction of lights · Convert computed tracker positions into meshes · Export to your animation or compositing package. Once you have an initial camera solution, you can approximately solve additional trackers as you track them, usingZero-Weighted Trackers(ZWTs). RMS Errors The solver control paneldisplays the root-mean-square (RMS) error for the selected camera or object, which is how many pixels, on average, each tracker is from where it should be in the image. [In more detail, the RMS average is computed by taking a bunch of error numbers, squaring them, dividing by the number of numbers to get the average square, then taking the square root of that average. It s the usual way for measuring how big errors are, when the error can be both positive and negative. A regular average might come out to zero even if there was a lot of error!] The RMS error should be under 1 pixel, preferably under 0.5 for well-tracked features. Note that during solving, the popup will show an RMS error that can be larger, because it is contains contributions from any constraints that have errors. Also, the error during solving is for ALL of the cameras and objects combined; it is converted from internal format to human-readable pixel error using the width of the longest shot being solved for. The field of view of that shot is also displayed during solving. There is an RMS error number for each tracker displayed on the coordinate system and tracker panels. The tracker panel also displays the per-frame error, which is the number being averaged. Checking the Lens You should immediately check the lens panel s field of view, to make sure that there is a plausible value. A very small value generally indicates that there are bad trackers, severe distortion, or that the shot has very little perspective (an object-mode track of a distant object, say). Solving Issues If you encounter the message Can t find suitable initial frames , it means that there is limited perspective in the shot, or that the Constrain button is on, but the constrained trackers are not simultaneously valid. Turn on the checkboxes next to Begin and End frames on the Solver panel, and select two frames with many trackers in common, where the camera or object rotates around 30 degrees between the two frames. You will see the number of trackers in common between the two frames, you want this to be as high as possible. Make sure the two frames have a large perspective change as well a large number of trackers will do no good if they do not also exhibit a perspective change. Also, it will be a good idea to turn on the Slow but sure checkbox. You may encounter size constraint hasn t been set up under various circumstances. If the solving process stops immediately, probably you have no trackers set up for the camera or object cited. Note that if you are doing a moving object shot, you need to set the camera s solving mode to Disabled if you are not tracking it also, or you will get this message. When you are tracking both a moving camera and a moving object, you need to have a size constraint for the camera (one way or another), and a size constraint for the object (one way or another). So you need TWO size constraints. It isn t immediately obvious to many people why TWO size constraints are needed. This is the related to a well-known optical illusion, relied on in shooting movies such as Honey, I Shrunk the Kids . Basically, you can t tell the difference between a little thing moving around a little, up close, and a big thing moving around a lot, farther away. You need the two size constraints to set the relative proportions of the foreground (object) and background (camera). The related message “Had to add a size constraint, none provided” is informational, and does not indicate a problem. If you have SynthEyes scenes with multiple cameras linked to one another, you should keep the solver panel s Constrain button turned on to maintain proper common alignment. See also theTroubleshootingsection.
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Squad Leader instructions (FRAGO) Instructions are called long FRAGO squad. Stands FRAGmented Order. A target has been specified in FRAGO facilities are enclosed by white box icon. Repair and Defence issued a statement that the captain, pointing to the target of the attack. This around and you can receive double the bonus Experience point. The length directions of the squad out there actively FRAGO sense. instructions Squad Leader (FRAGO), we better make sure to follow. FRAGO default (burning towers, cooling towers, default alphabet) around always comes with a bonus experience without issuing even a FRAGO out. Squad Leader is a non-default location FRAGO 出Shimashou the time. In addition, it will automatically be changed to achieve the goals and default FRAGO FRAGO. Try to give back to a different location FRAGO. Captain of the other commands ※ "jamming" while being put out to use the basic FRAGO. When we act together with their clan members or Squad Leader.
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#ref error :ご指定のページがありません。ページ名を確認して再度指定してください。 Enchanting #ref error :ご指定のページがありません。ページ名を確認して再度指定してください。 Enchanting [#xb7f6a33] レシピ [#z272bcd3] Enchanting FAQ v1.20 [#c92e2c1a] EnchantingはどのようなProfessionか [#j87acc6e] Enchantingの利点 [#tfaceb9a] Enchantingの欠点 [#j973d29c] Disenchantって何? [#id43ead3] コンポーネントとは? [#c9d173e1] これらのコンポーネントに法則はあるか [#kd637b59] では、スキル1で最高レベルのEncahnt用コンポーネントを得られるのか。 [#l26cd180] Lesser magic essenceをGreater magic essenceにできるって聞いたけど? [#rd50f9aa] "Rod"の効果は? [#q90edae5] 実際に何か物を作れる? [#w46e7b46] Groupにいるとき、私はGreen/BlueアイテムをDisenchantのためにRollしてよいか? [#u8cba665] Enchanterで金持ちになれる? [#eb10c754] Enchantの価値をどのように知ることができますか? [#qeef0c41] 何が良く売れますか? [#l814640e] 複数のEnchantを同じItemにつけれますか? [#re8f1cf7] このFAQ致命的に長いのだけど? [#h171c18b] マゾヒズムをTrainした。Enchantingのことね。で、どうすりゃいいのさ? [#t78ca519] 低レベルのEnchanterのためにTipsはあるか? [#dc7a5c12] どんなClassでもEnchanterになれるか? [#ib877b9e] SoulboundアイテムもEnchant可能? [#e06ac40c] SoulboundアイテムはDisenchant可能? [#lbb90e54] Enchantは何かをSoulboundにするか? [#uaab5d49] Enchantingに要求されるレベルはあるか [#q3dd22ac] Skillを十分Trainしたけど、次のTrainerはどこ? [#m8bd6301] Enchantingの他にどのProfessionを習うべきか? [#v00494e5] EnchantのGlowはどんな感じ? [#y49ba3fb] RareなWeapon Enchantはどんな効果があるか [#te9eca99] Enchantの値段は? [#q175f365] では材料の値段は? [#oa4d94d7] 質問に答えて! [#i51f7889] Enchanterが入れるべきUI Modは? [#g9088a2b] Other links [#x8df7ce9] レシピ データはThottbotとAllakhazamから。 ThottbotのSkill値おかしいので検証要。 http //www.thottbot.com/index.cgi?t=Enchanting http //wow.allakhazam.com/dyn/skills/skillline333.html 効果は私が覚えたところまで(w レシピ名に*つきのものはFormulaが必要。 必要スキル レシピ カテゴリ 効果 Components Requires Green Grey 0 Ruined Copper Rod Rod 初級Enchantに必要 1x Copper Rod 1x Strange Dust 1x Lesser Magic Essence 5 10 0 Disenchant Disenchant Green以上の品質のItemからComponentを得る 20 60 15 Enchant Bracer - Minor Health Enchant BracerにHealth+5 1x Strange Dust Runed Copper Rod 70 110 15 Enchant Chest - Minor Health Enchant ChestにHealth+5 1x Strange Dust Runed Copper Rod 70 110 10 Lesser Magic Wand Wand 1x Simple Wood 1x Lesser Magic Essence Runed Copper Rod 75 115 20 Enchant Bracer - Minor Deflection Enchant BracerにDef+1 1x Lesser Magic Essence 1x Strange Dust Runed Copper Rod 80 120 20 Enchant Chest - Minor Mana* Enchant ChestにMana+5 1x Lesser Magic Essence Runed Copper Rod 80 120 40 Enchant Chest - Minor Absorption Enchant ChestにDamage軽減(10) 2x Strange Dust 1x Lesser Magic Essence Runed Copper Rod 90 130 45 Enchant Cloak - Minor Resistance Enchant CloakにResist All+1 1x Strange Dust 2x Lesser Magic Essence Runed Copper Rod 95 135 50 Enchant Bracer - Minor Stamina Enchant BracerにStamina+1 3x Strange Dust Runed Copper Rod 100 140 60 Enchant Bracer - Minor Spirit* Enchant BracerにSpirit+1 2x Lesser Magic Essence Runed Copper Rod 105 145 60 Enchant Chest - Lesser Health Enchant ChestにHealth+15 2x Strange Dust 2x Lesser Magic Essence Runed Copper Rod 105 145 91 Enchant Cloak - Minor Protection* Enchant 3x Strange Dust 1x Greater Magic Essence Runed Copper Rod 110 150 91 Greater Magic Wand Wand 1x Simple Wood 1x Greater Magic Essence Runed Copper Rod 110 150 80 Enchant Bracer - Minor Agility Enchant BracerにAgility+1 2x Strange Dust 1x Greater Magic Essence Runed Copper Rod 115 155 80 Enchant Bracer - Minor Strength* Enchant BracerにStrength+1 5x Strange Dust Runed Copper Rod 115 155 80 Enchant Chest - Lesser Mana* Enchant ChestにMana+15 1x Greater Magic Essence 1x Lesser Magic Essence Runed Copper Rod 115 155 90 Enchant Weapon - Minor Beastslayer* Enchant Melee系WeaponにBeast系への追加ダメージ+2 4x Strange Dust 2x Greater Magic Essence Runed Copper Rod 120 160 90 Enchant Weapon - Minor Striking Enchant Melee系Weaponに追加ダメージ+1 2x Strange Dust 1x Greater Magic Essence 1x Small Glimmering Shard Runed Copper Rod 120 160 100 Enchant 2H Weapon - Lesser Intellect* Enchant 3x Greater Magic Essence Runed Copper Rod 130 170 100 Enchant 2H Weapon - Minor Impact Enchant 4x Strange Dust 1x Small Glimmering Shard Runed Copper Rod 130 170 105 Enchant Shield - Minor Stamina Enchant 1x Lesser Astral Essence 2x Strange Dust Runed Copper Rod 130 170 100 Runed Silver Rod Rod 1x Silver Rod 6x Strange Dust 3x Greater Magic Essence 1x Shadowgem 130 170 110 Enchant 2H Weapon - Lesser Spirit* Enchant 1x Lesser Astral Essence 6x Strange Dust Runed Copper Rod 135 175 110 Enchant Cloak - Minor Agility* Enchant 1x Lesser Astral Essence Runed Copper Rod 135 175 115 Enchant Cloak - Lesser Protection Enchant 6x Strange Dust 1x Small Glimmering Shard Runed Copper Rod 140 180 115 Enchant Shield - Lesser Protection* Enchant 1x Lesser Astral Essence 1x Strange Dust 1x Small Glimmering Shard Runed Silver Rod 140 180 120 Enchant Bracer - Lesser Spirit* Enchant 2x Lesser Astral Essence Runed Silver Rod 145 185 120 Enchant Chest - Health Enchant 4x Strange Dust 1x Lesser Astral Essence Runed Silver Rod 145 185 125 Enchant Boots - Minor Agility* Enchant 6x Strange Dust 2x Lesser Astral Essence Runed Silver Rod 150 190 125 Enchant Boots - Minor Stamina* Enchant 8x Strange Dust Runed Silver Rod 150 190 125 Enchant Cloak - Lesser Fire Resistance Enchant 1x Fire Oil 1x Lesser Astral Essence Runed Silver Rod 150 190 130 Enchant Bracer - Lesser Stamina Enchant 2x Soul Dust Runed Silver Rod 155 195 130 Enchant Shield - Lesser Spirit Enchant 2x Lesser Astral Essence 4x Strange Dust Runed Silver Rod 155 195 135 Enchant Cloak - Lesser Shadow Resistance* Enchant 1x Greater Astral Essence 1x Shadow Protection Potion Runed Silver Rod 160 200 140 Enchant Bracer - Lesser Strength* Enchant 2x Soul Dust Runed Silver Rod 165 205 140 Enchant Chest - Lesser Absorption Enchant 2x Strange Dust 1x Greater Astral Essence 1x Large Glimmering Shard Runed Silver Rod 165 205 140 Enchant Weapon - Lesser Striking Enchant 2x Soul Dust 1x Large Glimmering Shard Runed Silver Rod 165 205 145 Enchant 2H Weapon - Lesser Impact Enchant 3x Soul Dust 1x Large Glimmering Shard Runed Silver Rod 170 210 145 Enchant Chest - Mana Enchant 1x Greater Astral Essence 2x Lesser Astral Essence Runed Silver Rod 170 210 145 Enchant Gloves - Fishing* Enchant 1x Soul Dust 3x Blackmouth Oil Runed Silver Rod 170 210 145 Enchant Gloves - Herbalism* Enchant 1x Soul Dust 3x Kingsblood Runed Silver Rod 170 210 145 Enchant Gloves - Mining* Enchant 1x Soul Dust 3x Iron Ore Runed Silver Rod 170 210 150 Enchant Bracer - Lesser Intellect Enchant 2x Greater Astral Essence Runed Silver Rod 175 215 150 Enchant Chest - Minor Stats Enchant 1x Greater Astral Essence 1x Soul Dust 1x Large Glimmering Shard Runed Silver Rod 175 215 155 Enchant Cloak - Defense Enchant 1x Small Glowing Shard 3x Soul Dust Runed Golden Rod 175 215 155 Enchant Shield - Lesser Stamina Enchant 1x Lesser Mystic Essence 1x Soul Dust Runed Golden Rod 175 215 155 Lesser Mystic Wand Wand 1x Star Wood 1x Lesser Mystic Essence 1x Soul Dust Runed Golden Rod 175 215 150 Runed Golden Rod Rod 1x Golden Rod 1x Iridescent Pearl 2x Greater Astral Essence 2x Soul Dust 175 215 160 Enchant Boots - Lesser Agility Enchant 1x Soul Dust 1x Lesser Mystic Essence Runed Golden Rod 180 220 160 Enchant Chest - Greater Health Enchant 3x Soul Dust Runed Golden Rod 180 220 165 Enchant Bracer - Spirit Enchant 1x Lesser Mystic Essence Runed Golden Rod 185 225 170 Enchant Boots - Lesser Stamina Enchant 4x Soul Dust Runed Golden Rod 190 230 170 Enchant Bracer - Lesser Deflection* Enchant 1x Lesser Mystic Essence 2x Soul Dust Runed Golden Rod 190 230 170 Enchant Bracer - Stamina Enchant 6x Soul Dust Runed Golden Rod 190 230 175 Enchant Cloak - Fire Resistance Enchant 1x Lesser Mystic Essence 1x Elemental Fire Runed Golden Rod 195 235 175 Enchant Weapon - Lesser Beastslayer* Enchant 1x Lesser Mystic Essence 2x Large Fang 1x Small Glowing Shard Runed Golden Rod 195 235 175 Enchant Weapon - Lesser Elemental Slayer* Enchant 1x Lesser Mystic Essence 1x Elemental Earth 1x Small Glowing Shard Runed Golden Rod 195 235 175 Greater Mystic Wand Enchant 1x Star Wood 1x Greater Mystic Essence 1x Vision Dust Runed Golden Rod 195 235 180 Enchant Bracer - Strength Enchant 1x Vision Dust Runed Golden Rod 200 240 180 Enchant Shield - Spirit Enchant 1x Greater Mystic Essence 1x Vision Dust Runed Golden Rod 200 240 185 Enchant Chest - Greater Mana Enchant 1x Greater Mystic Essence Runed Golden Rod 205 245 190 Enchant Boots - Lesser Spirit* Enchant 1x Greater Mystic Essence 2x Lesser Mystic Essence Runed Golden Rod 210 250 195 Enchant Shield - Lesser Block* Enchant 2x Greater Mystic Essence 2x Vision Dust 1x Large Glowing Shard Runed Golden Rod 215 255 195 Enchant Weapon - Striking Enchant 2x Greater Mystic Essence 1x Large Glowing Shard Runed Golden Rod 215 255 200 Enchant 2H Weapon - Impact Enchant 4x Vision Dust 1x Large Glowing Shard Runed Golden Rod 220 260 200 Enchant Chest - Lesser Stats Enchant 2x Greater Mystic Essence 2x Vision Dust 1x Large Glowing Shard Runed Golden Rod 220 260 200 Enchant Gloves - Skinning* Enchant 1x Vision Dust 3x Green Whelp Scale Runed Golden Rod 220 260 200 Runed Truesilver Rod Rod 1x Truesilver Rod 1x Black Pearl 2x Greater Mystic Essence 2x Vision Dust 220 260 205 Enchant Cloak - Greater Defense Enchant 3x Vision Dust Runed Truesilver Rod 225 265 205 Enchant Cloak - Resistance Enchant 1x Lesser Nether Essence Runed Truesilver Rod 225 265 210 Enchant Bracer - Intellect Enchant 2x Lesser Nether Essence Runed Truesilver Rod 230 270 210 Enchant Gloves - Agility Enchant 1x Lesser Nether Essence 1x Vision Dust Runed Truesilver Rod 230 270 210 Enchant Shield - Stamina* Enchant 5x Vision Dust Runed Truesilver Rod 230 270 215 Enchant Boots - Stamina Enchant 5x Vision Dust Runed Truesilver Rod 235 275 215 Enchant Gloves - Advanced Mining* Enchant 3x Vision Dust 3x Truesilver Bar Runed Truesilver Rod 235 275 220 Enchant Bracer - Greater Spirit* Enchant 3x Lesser Nether Essence 1x Vision Dust Runed Truesilver Rod 240 280 220 Enchant Chest - Superior Health Enchant 6x Vision Dust Runed Truesilver Rod 240 280 225 Enchant Boots - Minor Speed Enchant 1x Small Radiant Shard 1x Aquamarine 1x Lesser Nether Essence Runed Truesilver Rod 245 285 225 Enchant Cloak - Lesser Agility* Enchant 2x Lesser Nether Essence Runed Truesilver Rod 245 285 225 Enchant Gloves - Advanced Herbalism* Enchant 3x Vision Dust 3x Sungrass Runed Truesilver Rod 245 285 225 Enchant Gloves - Strength Enchant 2x Lesser Nether Essence 3x Vision Dust Runed Truesilver Rod 245 285 230 Enchant Chest - Superior Mana Enchant 1x Greater Nether Essence 2x Lesser Nether Essence Runed Truesilver Rod 250 290 230 Enchant Shield - Greater Spirit Enchant 1x Greater Nether Essence 2x Dream Dust Runed Truesilver Rod 250 290 230 Enchant Weapon - Demonslaying* Enchant 1x Small Radiant Shard 2x Dream Dust 1x Elixir of Demonslaying Runed Truesilver Rod 250 290 250 Enchanted Leather Trade Goods 1x Rugged Leather 1x Lesser Eternal Essence Runed Truesilver Rod 250 260 250 Enchanted Thorium Trade Goods 1x Thorium Bar 3x Dream Dust Runed Truesilver Rod 250 260 235 Enchant Boots - Agility Enchant 2x Greater Nether Essence Runed Truesilver Rod 255 295 235 Enchant Bracer - Deflection* Enchant 1x Greater Nether Essence 2x Dream Dust Runed Truesilver Rod 255 295 235 Enchant Shield - Frost Reflection* Enchant 1x Rugged Leather 1x Lesser Eternal Essence Runed Truesilver Rod 255 295 240 Enchant 2H Weapon - Greater Impact Enchant 2x Large Radiant Shard 2x Dream Dust Runed Truesilver Rod 260 300 240 Enchant Bracer - Greater Strength Enchant 2x Dream Dust 1x Greater Nether Essence Runed Truesilver Rod 260 300 245 Enchant Bracer - Greater Stamina* Enchant 5x Dream Dust Runed Truesilver Rod 265 305 245 Enchant Chest - Stats Enchant 1x Large Radiant Shard 3x Dream Dust 2x Greater Nether Essence Runed Truesilver Rod 265 305 245 Enchant Weapon - Greater Striking Enchant 2x Large Radiant Shard 2x Greater Nether Essence Runed Truesilver Rod 265 305 250 Enchant Gloves - Minor Haste Enchant 2x Large Radiant Shard 2x Wildvine Runed Truesilver Rod 270 310 250 Enchant Gloves - Riding Skill* Enchant 2x Large Radiant Shard 3x Dream Dust Runed Truesilver Rod 270 310 Enchant Bracer - Greater Intellect Enchant 3x Lesser Eternal Essence Runed Truesilver Rod 275 315 260 Enchant Boots - Greater Stamina* Enchant 10x Dream Dust Runed Truesilver Rod 280 320 265 Enchant Cloak - Greater Resistance* Enchant 2x Lesser Eternal Essence 1x Heart of Fire 1x Core of Earth 1x Globe of Water 1x Breath of Wind 1x Ichor of Undeath Runed Truesilver Rod 285 325 265 Enchant Shield - Greater Stamina* Enchant 10x Dream Dust Runed Truesilver Rod 285 325 265 Enchant Weapon - Fiery Weapon* Enchant 4x Small Radiant Shard 1x Essence of Fire Runed Truesilver Rod 285 325 265 Smoking Heart of the Mountain* Misc 1x Blood of the Mountain 1x Essence of Fire 3x Small Brilliant Shard Runed Truesilver Rod 285 325 270 Enchant Bracer - Superior Spirit* Enchant 3x Lesser Eternal Essence 10x Dream Dust Runed Truesilver Rod 290 330 Enchant Gloves - Greater Agility Enchant 3x Lesser Eternal Essence 3x Illusion Dust Runed Truesilver Rod 290 330 275 Enchant Boots - Spirit* Enchant 2x Greater Eternal Essence 1x Lesser Eternal Essence Runed Truesilver Rod 295 335 275 Enchant Chest - Major Health* Enchant 6x Illusion Dust 1x Small Brilliant Shard Runed Truesilver Rod 295 335 Enchant Shield - Superior Spirit Enchant 2x Greater Eternal Essence 4x Illusion Dust ? 300 340 285 Enchant Cloak - Superior Defense* Enchant 8x Illusion Dust ? 305 345 285 Enchant Weapon - Icy Chill* Enchant 4x Small Brilliant Shard 1x Essence of Water 1x Essence of Air 1x Icecap ? 305 345 Enchant Chest - Major Mana Enchant 3x Greater Eternal Essence 1x Small Brilliant Shard ? 310 350 290 Runed Arcanite Rod* Rod 1x Arcanite Rod 1x Golden Pearl 10x Illusion Dust 4x Greater Eternal Essence 4x Small Brilliant Shard 2x Large Brilliant Shard 310 350 Enchant 2H Weapon - Superior Impact Enchant 4x Large Brilliant Shard 10x Illusion Dust ? 315 355 295 Enchant Boots - Greater Agility* Enchant 8x Greater Eternal Essence ? 315 355 Enchant Bracer - Superior Strength Enchant 6x Illusion Dust 6x Greater Eternal Essence ? 315 355 295 Enchant Gloves - Greater Strength Enchant 4x Greater Eternal Essence 4x Illusion Dust ? 315 355 Enchant Weapon - Unholy Weapon Enchant 4x Large Brilliant Shard 4x Essence of Undeath ? 315 355 Enchant 2H Weapon - Major Intellect Enchant 12x Greater Eternal Essence 2x Large Brilliant Shard ? 320 360 Enchant 2H Weapon - Major Spirit Enchant 12x Greater Eternal Essence 2x Large Brilliant Shard ? 320 360 300 Enchant Bracer - Superior Stamina* Enchant 15x Illusion Dust ? 320 360 Enchant Chest - Greater Stats Enchant 4x Large Brilliant Shard 15x Illusion Dust 10x Greater Eternal Essence ? 320 360 300 Enchant Weapon - Crusader* Enchant 4x Large Brilliant Shard 2x Righteous Orb ? 320 360 Enchant Weapon - Lifestealing Enchant 6x Large Brilliant Shard 6x Essence of Undeath 6x Living Essence ? 320 360 Enchant Weapon - Superior Striking Enchant 2x Large Brilliant Shard 10x Greater Eternal Essence ? 320 360 Enchanting FAQ v1.20 http //forums.worldofwarcraft.com/thread.aspx?fn=wow-professions=105145より。 公式のEnchantの定義 http //www.worldofwarcraft.com/info/professions/enchanting.html EnchantingはどのようなProfessionか Primaryであり、Primary Professionから2種類を選択して習うことしかできない(Unlearnは可能)。 Service依存に分類され、なんら生産するものではなく、既に存在するものにEnchantするものである。 Enchantingの利点 良いItemをよりよくすることができる。Statを追加したり、Defenseを上げたり、Effectを追加したり。Weaponに対しては、見た目にパーティクル効果も追加される。 Enchantingの欠点 Enchantに必要とするコンポーネントのほとんどを得るために、GreenかBlueのItemをDisenchantする必要がある。 Enchantingはサービスであり、Auction Houseで売ることができない。Trade Channelなどで交渉する必要がある。 良い効果を得るにはよりよい、高価な装備をDisenchantする必要がある。まぁ貧乏生活になるでしょう。 Disenchantって何? Trainerに習うとすぐ使えるようになる。特に制約はないのでLevel1でさえ、Level50のItemをEnchantingコンポーネントにすることができる。 コンポーネントとは? Enchantingを行うのに必要なコンポーネントが存在する。コンポーネントは4種類のカテゴリに分類される。 Dusts Essences Shards Misc これらのコンポーネントに法則はあるか ArmorをDisenchantするとほとんどの場合Dustが、WeaponをDisenchantした場合Essense、まれにShardが得られる。 Dust / Essence Level 1-10 strange dust/lesser magic essenceがが少量 Level 11-15 strange dust/greater magic essenceが複数 Level 16-20 strange dust/lesser astral essenceが複数 Level 21-25 soul dust/greater astral essenceが少量 Level 26-30 soul dust/lesser mystic essenceが複数 Level 31-35 vision dust/greater mystic essenceが少量 Level 36-40 soul dust/lesser nether essenceが複数 Level 41-45 dream dust/greater nether essence少量 Level 46-50 dream dust/lesser eternal essenceが複数 Level 51-55 illusion dust/greater eternal essenceが少量 Level 56-60 illusion dust/greater eternal essenceが複数 Shards Blue itemはShard1つ、Purpleのものは複数のShardになる。 Level 1-20 Small glimmering Level 21-25 Large glimmering Level 26-30 Small glowing Level 31-35 Large glowing Level 36-40 Small radiant Level 41-45 Large radiant Level 46-50 Small brilliant Level 51-60 Large brilliant では、スキル1で最高レベルのEncahnt用コンポーネントを得られるのか。 答えはYES。しかしながら当然、そのコンポーネントを利用するためにはEnchantingスキルを必要なだけ上げる必要がある。 100程度で、Shardが必要となるレシピを利用可能になる。その後、magic essenseの代わりにastral essenseが必要となるというように、Enchantスキルによって徐々に必要となるコンポーネントが移行する。 英語Wikiと実際にやってみたらDisenchantにもアイテムのLvに合わせて 相応のスキルが必要です。詳細は下記の通り。 1 Level 1-20 25 Level 20-25 50 Level 25-30 75 Level 30-35 100 Level 35-40 125 Level 40-45 150 Level 45-50 175 Level 50-55 200 Level 55-60 225 Level 58-63 (BC items) 275 Level 64+ 300 Level 70 Epic http //www.wowwiki.com/Enchanting Lesser magic essenceをGreater magic essenceにできるって聞いたけど? EssenceはTierごとにLesserとGreaterの2種類が存在する。Greater essenseはLesserを3つCombine(Stackを右クリックでUse)することで得られる。スペースの節約になはるでしょ?逆にGreater magic essenceを右クリックすることでLesser magic essence3つになる。 "Rod"の効果は? 触媒のようなものだが、Enchantしても消費されない。これはBlacksmithなどによってしか手に入れることはできない。Trainerからレシピを入手し、Enchantすることで入手できる。 大体50スキルごとに、Copper,Silverと要求されるRodの種類が変わる。 実際に何か物を作れる? Yes.enchanterはwandもつくれる。但し、拾えるものと比べて大してよいものではない。wandはinstanceを探検し始めてよいDropを得るまで便利。 Groupにいるとき、私はGreen/BlueアイテムをDisenchantのためにRollしてよいか? これは非常に白熱した議論がなされている話題だ。我々は売るためではないとしても、Enchantを売ったり(訳注:ウレネェよ)Skill上げというProfitを得る。 EnchanterはProfessionで要求するため、アイテムを得られるべきだと考えがちだが、それはUnfairである。私はPickup Groupにおいては、すべての必要とされないItemはAll Rollとすることのみが、Fairであると考える。 Guildグループでは、また異なる話だろう。 Enchanterで金持ちになれる? あ〜、まぁ、Levelが高ければ、なれるかも(訳注 RareのRecipi持ってても儲けは出ません。触媒売ったほうが益でます)。 90を超えると、GlowのためにEnchantの需要があります。 250を超えるまでは、Enchant役に立たないでしょう。それを超えると、GlowはよりCoolになり、Statusも異なってくるでしょう。 Enchantの価値をどのように知ることができますか? 良い観点での質問ですね。コンポーネントをEbayしちゃだめよ(誤訳)。 まぁAuction価格をTrackしておくと良いでしょう。それが基準となります。 何が良く売れますか? Minor beast slayerが最初に武器にできるEnchantで、よい金稼ぎになるでしょう。 Formula(レシピ)を手に入れるまでできません(MobからランダムDropします)。見た目がCoolなEffectは需要が多いですから。 (訳注 Perticle=きらきら光るEffect、Glow=ぼんやり光るEffectね。どうでもいいけど。) 複数のEnchantを同じItemにつけれますか? No.1つのアイテムには1つのCrafted abilityだけがつけれます。Crafted abilityにはほかのProfessionを含みます。たとえば、Leatherworkingのarmor patchとか、blacksmithingのshield spikeとか。 したがって、もしenchantをするときにほかのものがついていたら、置き換えてよいか確認すべきです。 このFAQ致命的に長いのだけど? そうね。私はType好きだし。 (訳注:私は好きではないのだが・・・こういうのDropしていいですか?) マゾヒズムをTrainした。Enchantingのことね。で、どうすりゃいいのさ? まずEnchantingコンポーネントを貯める必要があります。Vendorに行ってDustを買うか、greenのarmor/weaponをDisenchantしなさい。 (訳注:Dustは8spでVendor売り。Auctionでもっと安いGreenを買ったほうがマシ。DisenchantはPキーを押してGeneral Abilityにある、)Pキーを押して、Enchantingをクリックしてください。 レシピを選択してEnchantボタンを押し、Enchantしたいアイテムをクリックします。 他人のSoulboundアイテムにEnchantするときは、TradeWindowのWill not be tradedにあるアイテムをクリックすることで、Trade完了時にEnchantすることができます。 低レベルのEnchanterのためにTipsはあるか? Yes!まず40くらいまでは、Disenchantをすることであげなさい。50を超えたら、DisenchantではSkillはあがりません。したがって、すべてのコンポーネントは確保しておき、もっとも コスト効果の高いレシピでSkill upをしなさい。 どんなClassでもEnchanterになれるか? YES.Dropに依存するので、Enchanterになるのは誰でも簡単。 (訳注:Professionを2つ習っていない人はとりあえずEnchantを取得しておくのもよいでしょう。SoulBoundのアイテムは壊すかVendorに売るしかできず、大した値段がつきません。Disenchantはスキル値に関係なく可能なのでSoulboundアイテムを触媒にし、友人にあげるなりAuctionに出したほうがお買い得になります。) SoulboundアイテムもEnchant可能? YES.Tradeウィンドウのカスタマー側、will not be tradedスロットにあるアイテムをEnchantすればよい。 SoulboundアイテムはDisenchant可能? 自分のInventoryにあるSoulboundアイテムはDisenchantできる。 他人のものはDisenchantできない。。 Enchantは何かをSoulboundにするか? No. Enchantingに要求されるレベルはあるか Apprentice - level 5. Journeyman - level 10. Expert - level 20. Artisan - level 35. (Thanks Hokuspokus who thanks Bregar) Skillを十分Trainしたけど、次のTrainerはどこ? Beginning Trainers たいていのNewbieゾーンや、大都市(Ironforge, Orgrimmar, Stormwind, Darnassus, Undercity, Thunderbluff)にいる。 Guardに聞けば場所は教えてくれる。 Artisan Trainers (For training in Expert) Kitta Firewind in Elwynn Forest (Tower of Azora) (Alliance) Hgarth in Stonetalon Mountains (Horde) Master Trainers (For training in Artisan Annora in Uldaman (インスタンスゾーン、Batsの近く) ※Uldaman裏口(65.43)から入り、門を開けたらまっすぐ進み最初のT字路を右へ(Batがいるかも)しばらく進むとV字路で真ん中にnon eliteのサソリがたくさんいるのでここを左前方へ、さらに進むと突き当たりの小部屋にnon eliteのサソリがいっぱいいるので全滅させるとトレーナーが登場する。 Enchantingの他にどのProfessionを習うべきか? Player次第。Leatherworking/Tailoring/Blacksmithingが、Greenアイテムを作ることができるので良いと言われている。 一方でリソースを買う必要がある。Leatherworkingが最も良いと思われる(材料が安いから)。 Tailorもほとんどの材料をMobから得られるのでよいでしょう。 もしあなたがGuildに属していないなら、Enchantにかかわるコストを捻出するために、採集Professionが必要かもしれない。 長い間、Enchantによって利益を得られると期待してはいけない。 EnchantのGlowはどんな感じ? beast slayer / elemental slayer enchants 全ては、赤いGlow。より高いレベルのものがより明るい。 Demonslaying / Fiery Enchant 炎のようなGlow. +3ダメージ以上の全ての1H/2H +dmg weapon enchants 青いGlow。+4/+5 は非常に明るいBlue。+7以上は+4/+5と同じように見える。 +9 Intellect or +9 Spirit 2H weapon 明るい黄色のGlow。Golden Glowとか呼ばれている。 Unholy Weapon Enchant 2つの緑色の骸骨がWeaponをくるくる回る。 Icy Chill Enchant 非常に明るい白のGlow 。 Lifestealing Enchant 紫のGlow。 Crusader Enchant 灰色っぽい白。 RareなWeapon Enchantはどんな効果があるか Demonslaying - deamonに対して5-10%のproc rate。70-120 damageと3-4秒のStun効果を与える。 Fiery Weapon - 20-25%のchanceで40 fireダメージを与える。DoTではない。 Icy Chill - 〜5%のchanceで対象の移動速度を70%低下し、攻撃速度を30%低下する。 Unholy - 対象に15ダメージ低下のcurseをかける。 Lifestealing - 〜15% chanceで30LifeTap(30ダメージを与え、30Health回復する)。 Crusader - 5-10% chanceで75-125Healthを回復し、Strengthを100増加するBuffが15秒間つく。 Enchantの値段は? 需要と供給による。サーバでそれぞれ事情が異なるだろう。私はenchantに材料+の値段をつけるのがよいと思う。 感情で誰かが高すぎると文句を言うときに明確に説明ができるし、材料持込でEnchantをする場合に容易に補償ができる。 では材料の値段は? 私は一般的にはAuction Houseの平均的な値段をEnchantに使う材料の値段に採用する。これは私がAuction Houseの平均的な 値段で仕入れたとき、足が出るということを意味する。AH価格以下で売るということは意味がない。(Skillがあがるとしても) 毎回金を失うことになる。たいていの場合、AH価格より高くは売れない。ほかのEnchanterが競争相手になるから。 そして、前に言ったように、225(250じゃなかったか?)を超えるまでは、利益を期待するな。 質問に答えて! 宣言 この価格リストは全てのサーバ間でAH取引に利用される平均価格のラフなガイドです。データはAllakhazamから引用され、私の経験で修正しています。 高いレベル、RareなEnchant、Glow、材料の希少なEnchantほど、より儲けを得ることができることを忘れないでください。 ESSENCES Lesser Magic Essence - 10s Greater Magic Essence - 50s Lesser Astral Essence - 30s Greater Astral Essence - 80s Lesser Mystic Essence - 40s Greater Mystic Essence - 1g 00s Lesser Nether Essence - 1g 25s Greater Nether Essence - 3g 00s Lesser Eternal Essence - 1g 00s Greater Eternal Essence - 2g 50s DUSTS Strange Dust - 5s Soul Dust - 10s Vision Dust - 15s Dream Dust - 40s Illusion Dust - 1g 25s SHARDS Small glimmering - 40s Large glimmering - 1g 25s Small glowing - 1g 00s Large glowing - 3g 00s Small radiant - 4g 00s Large radiant - 7g 00s Small brilliant - 5g 00s Large brilliant - 8g 00s Enchanterが入れるべきUI Modは? EnchantrixはインベントリのアイテムをDisenchantすると何になるかを教えてくれる。http //www.curse-gaming.com/mod.php?addid=147 Reagent HelperはItemが何のProfessionに利用されるかを教えてくれる。http //tuatara.rezgeek.com/WoW/ReagentHelper/ (訳者追加:)UIが腐っているのでSortEnchantも入れておくべきhttp //www.curse-gaming.com/mod.php?addid=553 Other links Main FAQ - http //forums.worldofwarcraft.com/thread.aspx?fn=wow-professions=40 p=1 tmp=1#post40 Recipe and skill requirment list - http //www.streamload.com/bollwerk Thottbot Enchanting Recipe List - http //thottbot.com/?t=Enchanting
https://w.atwiki.jp/kakis/pages/2157.html
anti /// / 立法 4 \ 13 seren klel ante \ [ ova ] \ kaxo tu et tei al kadkaxo この法は立法に反する、違憲だ \
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SCSS (Sassy CSS)用の構文ファイルです。 ; EmEditor Syntax File ; ; To import this file to an existing configuration, select Configuration ; under the Tool menu, select Define Configurations, select a configuration ; you want to import to, press [Properties], select the Highlight page, and ; press [Import]. ; ; Submit your customized file to submit@emurasoft.com ; to be listed in www.emurasoft.com user files pages. ; #Highlight=on #BeginTag= #EndTag= #CommentBegin=/* #CommentEnd=*/ #LineComment1=// #LineComment2=// #SingleQuote=on #DoubleQuote=on #ContinueQuote=off #Escape=\ #ScriptBegin= #ScriptEnd= #SpecialSyntax=off #HighlightBraces=on #Keyword color=4,word=on,rightall=off,case=off,insidetag=off,regexp=off,rightall2=off azimuth background background-attachment background-color background-image background-position background-repeat border border-collapse border-color border-spacing border-style border-top border-right border-bottom border-left border-top-color border-right-color border-bottom-color border-left-color border-top-style border-right-style border-bottom-style border-left-style border-top-width border-right-width border-bottom-width border-left-width border-width bottom caption-side clear clip color content counter-increment counter-reset cue cue-after cue-before cursor direction display elevation empty-cells float font font-family font-size font-size-adjust font-stretch font-style font-variant font-weight height left letter-spacing line-height list-style list-style-image list-style-position list-style-type margin margin-top margin-right margin-bottom margin-left marker-offset marks max-height max-width min-height min-width orphans outline outline-color outline-style outline-width overflow padding padding-top padding-right padding-bottom padding-left page page-break-after page-break-before page-break-inside pause pause-after pause-before pitch pitch-range play-during position quotes richness right scrollbar-3dlight-color scrollbar-arrow-color scrollbar-base-color scrollbar-darkshadow-color scrollbar-face-color scrollbar-highlight-color scrollbar-shadow-color scrollbar-track-color size speak speak-header speak-numeral speak-punctuation speech-rate stress table-layout text-align text-decoration text-indent text-shadow text-transform top unicode-bidi vertical-align visibility voice-family volume white-space widows width word-spacing z-index ascent baseline bbox cap-height centerline definition-src descent font-family font-size font-stretch font-style font-variant font-weight mathline panose-1 slope src stemh stemv topline unicode-range units-per-em widths x-height none matte no-repeat glossy bevel solid #Keyword color=5,word=on,rightall=off,case=off,insidetag=off,regexp=off,rightall2=off @include @import #Keyword color=7,word=on,rightall=off,case=off,insidetag=off,regexp=off,rightall2=off a address applet area b big blockquote br caption center cite code dd div dl dt em em form frame frameset hn hr i img input kbd li map noframes ol option p param pre samp select small strike strong sub sup table td textarea th tr tt u ul var #Keyword color=3,word=on,rightall=off,case=off,insidetag=off,regexp=off,rightall2=off url background-gradient box-shadow color-by-background background-carbon-fiber bevel-gradient darken color-stops -webkit-gradient from to color-stop rgba background_noise
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The sunlight is much stronger than the skylight, which is in turn much stronger than indoor light. Our eyes adapt automatically after a while, and we can also adapt by squinting or just focusing on an object. Because we do this without thinking about it, it s hard to understand that our eyes are actually kind of limited. This limitation becomes even more obvious with cameras. If you take a picture indoors, the windows will become overexposed (bright). You might try to adjust the exposure levels to the window light, but then the indoor environment will become underexposed. This can be used to your advantage. By for example putting a character or object in the foreground where it s darker, you can make the silhouette read well against a well lit room. 太陽光は青空よりもずっと明るい。青空は室内よりずっと明るい。わたしたちの眼は明るさにすぐに順応するし、違う明るさの所をちらっと見たり注目するだけでもすぐに順応できる。 このようことは意識しなくてもできてしまうので、眼が実際には明るさの範囲にかなり限定されていることは理解しがたい。 この限定はカメラを例に取るとわかりやすいかもしれない。 室内で写真を撮ると、窓は明るすぎて露光オーバーになる。 窓の明るさに露出(感度)を調整すると、こんどは室内が真っ暗に写ってしまう。 これは便利に使うことも出来て、たとえば、キャラクターや物体を手前に配置(手前は暗い)すると、背景の明るい部屋に対して、キャラクターのシルエットがわかりやすく表現できる。 (訳案:目が実際にはかなり限定された明るさの範囲しか見れていないこと) The exposure to light can also make parts of a body look very bright or dark, not skin tone color at all. When the shadow is dark and the lit side is overexposed, the only place for the color to go is on the edge between them. 露出度を調整することで、ボディの一部だけを明るく見せたりできる。影となるところを黒く潰して、光が当たってるところを露光オーバー(白くとばす)させると、色が見えるのは、その境界の一部だけになる。 (訳案:,肌のカラートーンからは外れた,とても明るい色に見せたり,暗い色に見せたりすることができる.) This page is translated from the original text. Original author is Arne Niklas Jansson - 2005 2007. And this page is licensed under Creative Commons. 校閲しました -- aki426 (2008-10-23 18 02 46) 名前 コメント
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Infantry PIAT Commandos Contents 1 Tactics 2 History 3 Built From 3.1 Glider HQ 4 Squad Abilities 4.1 Commando Throw Grenade 4.2 Concealing Smoke 5 Squad Weapons 5.1 Sten SMG 5.2 Projector Infantry Anti Tank 5.3 Commando Demolitions Charge 5.4 Commando Grenade PIAT Commandos Squad Size 6 Capture Rate 1 Sup Threshold 0.35 Health 390 Sight 35 Pin Threshold 0.8 Cost 510 Detection 7/0 Recovery Rate 0.012 Hotkey P Population 6 Time 36 Retreat Modifier 0.5 Target Type infantry_soldier Upkeep 9.0144 Reinforce Cost 0.4119 Critical Type infantry Squad Slots 4 Reinforce Time 1.5 Tactics PIAT Commandos can only be created in a glider HQ. Unlike the Panzerschreck, the Recoilless Rifle, or the Bazooka, the PIAT fires upward and ontop of the target. This means that the target must be stationary to be hit. PIATs seem to perform better in buildings, when they are firing downwards. When taking on heavy armor, when engaging it drop smoke and run to the rear of the tank. This way the you can inflict maximum damage without taking any damage. PIATs are able to be fired over hedges or buildings so it is possible to fire on armour and not get fired back upon, and as the enemy will not expect to he hit first you should be able to get 1 or 2 shots off before he notices. History The Airlanding troops of the British Airborne were tasked with assaulting German positions prior to the D-Day landings. They landed their gliders in Coup de Main assaults on enemy positions, surprising the German defenders in risky attacks. They were all volunteers, and well-trained for their dangerous job, and continued to act as elite ground infantry once the airborne operations were over. The Projector, Infantry, Anti Tank (PIAT), was one of the earlier anti-tank weapons using a high explosive anti-tank projectile. It was developed by the British starting in 1941, reaching the field in time for the invasion of Sicily in 1943. The PIAT was an unusual infantry anti-tank weapon. It was comparatively quiet and smokeless, with no backblast. This meant that, unlike the American Bazooka or German Panzerfaust and Panzerschreck, it could be fired from an enclosed space, and would not give away its position as soon as the weapon was fired. However, it was more cumbersome than its counterparts, and in many circumstances it could be difficult to reload. The Commandos in Company of Heroes are actually Airlanding troops from an Airborne Division, or SAS (Special Air Service) Commandos. Their distinctive red berets indicate they re airborne troops, or SAS troops, as Commandos wore green berets. Commandos came from several branches (Royal Army Commandos, Royal Marine Commandos, and Royal Navy Commandos) and none were involved in glider operations. Built From Glider HQ [Expand][Hide] Cost 100 Activation targeted Duration _ Target tp_position Recharge 75 Hotkey Effects Request a Glider Headquarters capable of producing Mortar Commandos, PIAT Commandos, and Heavy Machine Gun Commmandos. ESee Ability Glider HQ for details. Squad Abilities Commando Throw Grenade [Expand][Hide] Cost 25 Activation targeted Duration _ Target tp_any Recharge 30 Hotkey N Effects The Squad will throw a Mk2 Pineapple Grenade. ESee Ability Commando Throw Grenade for details. Concealing Smoke [Expand][Hide] Cost Activation timed Duration 14 Target tp_any Recharge 30 Hotkey S Effects Break any suppression or pinning effects on the squad and envelope the Commandos in concealing smoke. ESee Ability Concealing Smoke for details. Squad Weapons Sten SMG [Expand][Hide] Weapon Sten SMG See Weapon Sten SMG for details. Projector Infantry Anti Tank [Expand][Hide] Weapon Projector Infantry Anti Tank See Weapon Projector Infantry Anti Tank for details. Commando Demolitions Charge [Expand][Hide] Weapon Commando Demolitions Charge See Weapon Commando Demolitions Charge for details. Commando Grenade [Expand][Hide] Weapon Commando Grenade See Weapon Commando Grenade for details. Retrieved from http //coh-stats.com/Infantry PIAT_Commandos
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DAA コード一覧 文法 オペコード バイト数 命令サイクル フラグ変化 内容 DAA A DF 1 3 N-----ZC decimal adjust for addition